feat: implement window x, window y and ly compare registers
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@@ -167,6 +167,9 @@ pub struct ScreenPosition {
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pub scroll_y: u8,
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pub scroll_x: u8,
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pub line_y: u8,
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pub ly_compare: bool,
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pub window_y: u8,
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pub window_x: u8,
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}
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bitfield! {
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