From 8a06fe9ff81f3608a65e131843cfec957fdf434c Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Wed, 28 Apr 2021 17:59:30 -0500 Subject: [PATCH] chore(ppu): improve code quality --- src/ppu.rs | 81 +++++++++++++++++++++++++++++++++--------------------- 1 file changed, 49 insertions(+), 32 deletions(-) diff --git a/src/ppu.rs b/src/ppu.rs index ea572a9..68c240d 100644 --- a/src/ppu.rs +++ b/src/ppu.rs @@ -194,29 +194,46 @@ impl Ppu { let window_y = self.pos.window_y; let is_window = self.control.window_enabled() && window_y <= line_y; - // Determine whether we need to enable sprite fetching - let mut obj_attr = None; + let iter = &mut self.obj_buffer.iter(); - for attr in self.obj_buffer.iter().flatten() { - if attr.x <= (self.x_pos + 8) { - // self.fetcher.obj.resume(); TODO: Try running only when there's a sprite - self.fetcher.bg.reset(); - self.fetcher.bg.pause(); - self.fifo.pause(); + let obj_attr = loop { + match iter.flatten().next() { + Some(attr) => { + if attr.x <= (self.x_pos + 8) { + self.fetcher.bg.reset(); + self.fetcher.bg.pause(); + self.fifo.pause(); - obj_attr = Some(*attr); - break; + break Some(*attr); + } + } + None => break None, } - } + }; + + // // Determine whether we need to enable sprite fetching + // let mut obj_attr = None; + + // for attr in self.obj_buffer.iter().flatten() { + // if attr.x <= (self.x_pos + 8) { + // // self.fetcher.obj.resume(); TODO: Try running only when there's a sprite + // self.fetcher.bg.reset(); + // self.fetcher.bg.pause(); + // self.fifo.pause(); + + // obj_attr = Some(*attr); + // break; + // } + // } if let Some(attr) = obj_attr { match self.fetcher.obj.state { TileNumber => { self.fetcher.obj.tile.with_id(attr.tile_index); - self.fetcher.obj.next(SleepZero); + self.fetcher.obj.next(ToLowByteSleep); } - SleepZero => self.fetcher.obj.next(TileDataLow), - TileDataLow => { + ToLowByteSleep => self.fetcher.obj.next(TileLowByte), + TileLowByte => { let obj_size = self.control.obj_size().as_u8(); let addr = PixelFetcher::get_obj_low_addr(&attr, &self.pos, obj_size); @@ -224,10 +241,10 @@ impl Ppu { let byte = self.read_byte(addr); self.fetcher.obj.tile.with_low_byte(byte); - self.fetcher.obj.next(SleepOne); + self.fetcher.obj.next(ToHighByteSleep); } - SleepOne => self.fetcher.obj.next(TileDataHigh), - TileDataHigh => { + ToHighByteSleep => self.fetcher.obj.next(TileHighByte), + TileHighByte => { let obj_size = self.control.obj_size().as_u8(); let addr = PixelFetcher::get_obj_low_addr(&attr, &self.pos, obj_size); @@ -235,9 +252,9 @@ impl Ppu { let byte = self.read_byte(addr + 1); self.fetcher.obj.tile.with_high_byte(byte); - self.fetcher.obj.next(SleepTwo); + self.fetcher.obj.next(ToFifoSleep); } - SleepTwo => self.fetcher.obj.next(SendToFifoOne), + ToFifoSleep => self.fetcher.obj.next(SendToFifoOne), SendToFifoOne => { // Load into Fifo let maybe_low = self.fetcher.obj.tile.low; @@ -301,27 +318,27 @@ impl Ppu { self.fetcher.bg.tile.with_id(id); // Move on to the Next state in 2 T-cycles - self.fetcher.bg.next(SleepZero); + self.fetcher.bg.next(ToLowByteSleep); } - SleepZero => self.fetcher.bg.next(TileDataLow), - TileDataLow => { + ToLowByteSleep => self.fetcher.bg.next(TileLowByte), + TileLowByte => { let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window); let low = self.read_byte(addr); self.fetcher.bg.tile.with_low_byte(low); - self.fetcher.bg.next(SleepOne); + self.fetcher.bg.next(ToHighByteSleep); } - SleepOne => self.fetcher.bg.next(TileDataHigh), - TileDataHigh => { + ToHighByteSleep => self.fetcher.bg.next(TileHighByte), + TileHighByte => { let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window); let high = self.read_byte(addr + 1); self.fetcher.bg.tile.with_high_byte(high); - self.fetcher.bg.next(SleepTwo); + self.fetcher.bg.next(ToFifoSleep); } - SleepTwo => self.fetcher.bg.next(SendToFifoOne), + ToFifoSleep => self.fetcher.bg.next(SendToFifoOne), SendToFifoOne => { self.fetcher.bg.next(SendToFifoTwo); } @@ -840,11 +857,11 @@ impl WindowLineCounter { #[derive(Debug, Clone, Copy)] pub enum FetcherState { TileNumber, - SleepZero, - TileDataLow, - SleepOne, - TileDataHigh, - SleepTwo, + ToLowByteSleep, + TileLowByte, + ToHighByteSleep, + TileHighByte, + ToFifoSleep, SendToFifoOne, SendToFifoTwo, }