From 4cfd951ede134d7d2d3303fe68cb5bb84b402179 Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Wed, 20 Oct 2021 20:07:14 -0300 Subject: [PATCH] chore(ppu): improve bg-sprite priority functionality --- src/ppu.rs | 52 ++++++++++++++++++++++++---------------------------- 1 file changed, 24 insertions(+), 28 deletions(-) diff --git a/src/ppu.rs b/src/ppu.rs index 48c0bb5..52c23ce 100644 --- a/src/ppu.rs +++ b/src/ppu.rs @@ -430,43 +430,39 @@ impl Ppu { } fn clock_fifo(&mut self) -> Option { - use ObjectPaletteKind::*; use RenderPriority::*; - let obj_palette_0 = &self.monochrome.obj_palette_0; - let obj_palette_1 = &self.monochrome.obj_palette_1; - - match self.fifo.back.pop_front() { - Some(bg_pixel) => match self.fifo.obj.pop_front() { - Some(obj_pixel) => match obj_pixel.priority { - Object | BackgroundAndWindow if obj_pixel.shade_id == 0 => { - Some(self.bg_pixel(bg_pixel.shade_id)) - } - BackgroundAndWindow if bg_pixel.shade_id != 0 => { - Some(self.bg_pixel(bg_pixel.shade_id)) - } - Object | BackgroundAndWindow => { - let maybe_sprite = match obj_pixel.palette_kind { - Zero => obj_palette_0.shade(obj_pixel.shade_id), - One => obj_palette_1.shade(obj_pixel.shade_id), - }; - - let sprite = maybe_sprite - .expect("Sprite w/ a colour id of 0 has already been handled"); - Some(sprite) - } + self.fifo + .back + .pop_front() + .map(|bg| match self.fifo.obj.pop_front() { + Some(obj) => match obj.priority { + _ if obj.shade_id == 0 => self.bg_pixel(bg), + BackgroundAndWindow if bg.shade_id != 0 => self.bg_pixel(bg), + _ => self.obj_pixel(obj), }, - _ => Some(self.bg_pixel(bg_pixel.shade_id)), - }, - None => None, + None => self.bg_pixel(bg), + }) + } + + fn obj_pixel(&self, obj: ObjPixelProperty) -> GrayShade { + use ObjectPaletteKind::*; + assert!(obj.shade_id != 0); + + let p0 = &self.monochrome.obj_palette_0; + let p1 = &self.monochrome.obj_palette_1; + + match obj.palette_kind { + Zero => p0.shade(obj.shade_id).expect("Object shade id is non-zero"), + One => p1.shade(obj.shade_id).expect("Object shade id is non-zero"), } } - fn bg_pixel(&self, shade_id: u8) -> GrayShade { + fn bg_pixel(&self, bg: BgPixelProperty) -> GrayShade { let bg_palette = &self.monochrome.bg_palette; if self.ctrl.bg_win_enabled() { - bg_palette.shade(shade_id) + bg_palette.shade(bg.shade_id) } else { bg_palette.shade(0) }