diff --git a/.config/i3/config b/.config/i3/config new file mode 100644 index 0000000..2a7debf --- /dev/null +++ b/.config/i3/config @@ -0,0 +1,214 @@ +# This file has been auto-generated by i3-config-wizard(1). +# It will not be overwritten, so edit it as you like. +# +# Should you change your keyboard layout some time, delete +# this file and re-run i3-config-wizard(1). +# + +# i3 config file (v4) +# +# Please see https://i3wm.org/docs/userguide.html for a complete reference! + +set $mod Mod4 + +# Font for window titles. Will also be used by the bar unless a different font +# is used in the bar {} block below. +font pango:monospace 8 + +# Set up Picom so we can use ulauncher +exec_always --no-startup-id picom -b --config $HOME/.config/picom/picom.conf + +# This font is widely installed, provides lots of unicode glyphs, right-to-left +# text rendering and scalability on retina/hidpi displays (thanks to pango). +#font pango:DejaVu Sans Mono 8 + +# The combination of xss-lock, nm-applet and pactl is a popular choice, so +# they are included here as an example. Modify as you see fit. + +# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the +# screen before suspend. Use loginctl lock-session to lock your screen. +exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork + +# NetworkManager is the most popular way to manage wireless networks on Linux, +# and nm-applet is a desktop environment-independent system tray GUI for it. +exec --no-startup-id nm-applet + +# Use pactl to adjust volume in PulseAudio. +bindsym XF86AudioRaiseVolume exec --no-startup-id pulseaudio-ctl up +bindsym XF86AudioLowerVolume exec --no-startup-id pulseaudio-ctl down +bindsym XF86AudioMute exec --no-startup-id pulseaudio-ctl mute +bindsym XF86AudioMicMute exec --no-startup-id pulseaudio-ctl mute-input +bindsym XF86MonBrightnessDown exec --no-startup-id brightnessctl set 5%- +bindsym XF86MonBrightnessUp exec --no-startup-id brightnessctl set +5% +bindsym XF86AudioPlay exec --no-startup-id playerctl play-pause +bindsym XF86AudioNext exec --no-startup-id playerctl next +bindsym XF86AudioPrev exec --no-startup-id playerctl previous + + + +# Use Mouse+$mod to drag floating windows to their wanted position +floating_modifier $mod + +# start a terminal +bindsym $mod+Return exec kitty + +# kill focused window +bindsym $mod+Shift+q kill + +# start dmenu (a program launcher) +bindsym $mod+space exec ulauncher --no-window-shadow + +# A more modern dmenu replacement is rofi: +# bindsym $mod+space exec "rofi -modi drun,run -show drun" +# There also is i3-dmenu-desktop which only displays applications shipping a +# .desktop file. It is a wrapper around dmenu, so you need that installed. +# bindcode $mod+40 exec --no-startup-id i3-dmenu-desktop + +# change focus +bindsym $mod+h focus left +bindsym $mod+j focus down +bindsym $mod+k focus up +bindsym $mod+l focus right + +# alternatively, you can use the cursor keys: bindsym $mod+Left focus left +bindsym $mod+Down focus down +bindsym $mod+Up focus up +bindsym $mod+Right focus right + +# move focused window +bindsym $mod+Shift+h move left +bindsym $mod+Shift+j move down +bindsym $mod+Shift+k move up +bindsym $mod+Shift+l move right + +# alternatively, you can use the cursor keys: +bindsym $mod+Shift+Left move left +bindsym $mod+Shift+Down move down +bindsym $mod+Shift+Up move up +bindsym $mod+Shift+Right move right + +# split in horizontal orientation +bindsym $mod+b split h + +# split in vertical orientation +bindsym $mod+v split v + +# enter fullscreen mode for the focused container +bindsym $mod+f fullscreen toggle + +# change container layout (stacked, tabbed, toggle split) +bindsym $mod+s layout stacking +bindsym $mod+w layout tabbed +bindsym $mod+e layout toggle split + +# toggle tiling / floating +bindsym $mod+Shift+space floating toggle + +# change focus between tiling / floating windows +# bindsym $mod+space focus mode_toggle + +# focus the parent container +bindsym $mod+a focus parent + +# focus the child container +#bindsym $mod+d focus child + +# Define names for default workspaces for which we configure key bindings later on. +# We use variables to avoid repeating the names in multiple places. +set $ws1 "1" +set $ws2 "2" +set $ws3 "3" +set $ws4 "4" +set $ws5 "5" +set $ws6 "6" +set $ws7 "7" +set $ws8 "8" +set $ws9 "9" +set $ws10 "10" + +# switch to workspace +bindsym $mod+1 workspace number $ws1 +bindsym $mod+2 workspace number $ws2 +bindsym $mod+3 workspace number $ws3 +bindsym $mod+4 workspace number $ws4 +bindsym $mod+5 workspace number $ws5 +bindsym $mod+6 workspace number $ws6 +bindsym $mod+7 workspace number $ws7 +bindsym $mod+8 workspace number $ws8 +bindsym $mod+9 workspace number $ws9 +bindsym $mod+0 workspace number $ws10 + +# move focused container to workspace +bindsym $mod+Shift+1 move container to workspace number $ws1 +bindsym $mod+Shift+2 move container to workspace number $ws2 +bindsym $mod+Shift+3 move container to workspace number $ws3 +bindsym $mod+Shift+4 move container to workspace number $ws4 +bindsym $mod+Shift+5 move container to workspace number $ws5 +bindsym $mod+Shift+6 move container to workspace number $ws6 +bindsym $mod+Shift+7 move container to workspace number $ws7 +bindsym $mod+Shift+8 move container to workspace number $ws8 +bindsym $mod+Shift+9 move container to workspace number $ws9 +bindsym $mod+Shift+0 move container to workspace number $ws10 + +# reload the configuration file +bindsym $mod+Shift+c reload +# restart i3 inplace (preserves your layout/session, can be used to upgrade i3) +bindsym $mod+Shift+r restart +# exit i3 (logs you out of your X session) +bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'" + +# resize window (you can also use the mouse for that) +mode "resize" { + # These bindings trigger as soon as you enter the resize mode + + # Pressing left will shrink the window’s width. + # Pressing right will grow the window’s width. + # Pressing up will shrink the window’s height. + # Pressing down will grow the window’s height. + bindsym h resize shrink width 10 px or 10 ppt + bindsym j resize grow height 10 px or 10 ppt + bindsym k resize shrink height 10 px or 10 ppt + bindsym l resize grow width 10 px or 10 ppt + + # same bindings, but for the arrow keys + bindsym Left resize shrink width 10 px or 10 ppt + bindsym Down resize grow height 10 px or 10 ppt + bindsym Up resize shrink height 10 px or 10 ppt + bindsym Right resize grow width 10 px or 10 ppt + + # back to normal: Enter or Escape or $mod+r + bindsym Return mode "default" + bindsym Escape mode "default" + bindsym $mod+r mode "default" +} + +bindsym $mod+r mode "resize" + +# Start i3bar to display a workspace bar (plus the system information i3status +# finds out, if available) +# bar { +# status_command i3status +# } + +# Personal Changes + +# Default Background +exec_always --no-startup-id xsetroot -solid \"#333333\" + +# 2px Border on every window +default_border pixel 2 + +# Gaps +smart_gaps on +smart_borders on +gaps inner 10 + +# Custom App Configs +# for_window [class="Plexamp"] floating enable +for_window [class="Ulauncher"] floating enable, border none + +# Polybar +exec_always --no-startup-id $HOME/.config/polybar/launch.sh + +# Notifications +exec_always --no-startup-id dunst diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf new file mode 100644 index 0000000..25d5099 --- /dev/null +++ b/.config/picom/picom.conf @@ -0,0 +1,425 @@ +################################# +# Shadows # +################################# + + +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. +# +# shadow = false +shadow = true; + +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +shadow-radius = 7; + +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +# shadow-opacity = .75 + +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +shadow-offset-x = -7; + +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +shadow-offset-y = -7; + +# Avoid drawing shadows on dock/panel windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dock-shadow = false + +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dnd-shadow = false + +# Red color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-red = 0 + +# Green color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-green = 0 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-blue = 0 + +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. +# +# shadow-ignore-shaped = '' + +# Specify a list of conditions of windows that should have no shadow. +# +# examples: +# shadow-exclude = "n:e:Notification"; +# +# shadow-exclude = [] +shadow-exclude = [ + "name = 'Notification'", + "class_g = 'Conky'", + "class_g ?= 'Notify-osd'", + "class_g = 'Cairo-clock'", + "_GTK_FRAME_EXTENTS@:c", + "class_g = 'Ulauncher'", +]; + +# Specify a X geometry that describes the region in which shadow should not +# be painted in, such as a dock window region. Use +# shadow-exclude-reg = "x10+0+0" +# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. +# +# shadow-exclude-reg = "" + +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false + + +################################# +# Fading # +################################# + + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false +fading = true + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 +fade-in-step = 0.03; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 +fade-out-step = 0.03; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 + +# Specify a list of conditions of windows that should not be faded. +# fade-exclude = [] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +# inactive-opacity = 1 +inactive-opacity = 0.8; + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +# frame-opacity = 1.0 +frame-opacity = 0.7; + +# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) +# menu-opacity = 1.0 + +# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +# active-opacity = 1.0 + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 + +# Specify a list of conditions of windows that should always be considered focused. +# focus-exclude = [] +focus-exclude = [ "class_g = 'Cairo-clock'" ]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] + + +################################# +# Background-Blurring # +################################# + + +# Parameters for background blurring, see the *BLUR* section for more information. +# blur-method = +# blur-size = 12 +# +# blur-deviation = false + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +# blur-background = false + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. +# +# blur-background-frame = false + + +# Use fixed blur strength rather than adjusting according to window opacity. +# blur-background-fixed = false + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = '' +blur-kern = "3x3box"; + + +# Exclude conditions for background blur. +# blur-background-exclude = [] +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'", + "_GTK_FRAME_EXTENTS@:c" +]; + +################################# +# General Settings # +################################# + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# +backend = "glx"; +# backend = "xrender"; + +# Enable/disable VSync. +# vsync = false +vsync = true; + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +# dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# detect-rounded-corners = false +detect-rounded-corners = true; + +# Detect '_NET_WM_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# +# detect-client-opacity = false +detect-client-opacity = true; + +# Specify refresh rate of the screen. If not specified or 0, picom will +# try detecting this with X RandR extension. +# +# refresh-rate = 60 +refresh-rate = 0 + +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with +# vsync drm/opengl/opengl-oml +# as they essentially does sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +# +# sw-opti = + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. +# +# unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# detect-transient is enabled, too. +# +# detect-client-leader = false +detect-client-leader = true + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +use-damage = true + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +# xrender-sync-fence = false + +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. +# +# glx-fshader-win = '' + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = '/path/to/your/log/file' + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = '/path/to/your/log/file' + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# +wintypes: +{ + tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; + dock = { shadow = false; } + dnd = { shadow = false; } + popup_menu = { shadow = false; } + dropdown_menu = { shadow = false; } + utility = { shadow = false; } +}; diff --git a/.config/polybar/hack/bars.ini b/.config/polybar/hack/bars.ini new file mode 100644 index 0000000..d0dac10 --- /dev/null +++ b/.config/polybar/hack/bars.ini @@ -0,0 +1,507 @@ +;; ┌────────────────────────────────────────────────────┐ +;; │░█▀█░█▀█░█░░░█░█░█▀▄░█▀█░█▀▄░░░░░░░░░█▀▄░█▀█░█▀▄░█▀▀│ +;; │░█▀▀░█░█░█░░░░█░░█▀▄░█▀█░█▀▄░░░░▀░░░░█▀▄░█▀█░█▀▄░▀▀█│ +;; │░▀░░░▀▀▀░▀▀▀░░▀░░▀▀░░▀░▀░▀░▀░░░░▀░░░░▀▀░░▀░▀░▀░▀░▀▀▀│ +;; │░Created░By░Aditya░Shakya░@adi1090x░░░░░░░░░░░░░░░░░│ +;; └────────────────────────────────────────────────────┘ + +;; _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ + +[bar] +fill =  +empty =  +indicator = ⏽ +; Nerd font :   ,  ⏽,  樂 籠 錄 , 雷 絛 + +;; _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ + +[module/volume] +type = internal/alsa + +; Soundcard to be used +; Usually in the format hw:# where # is the card number +; You can find the different card numbers in `/proc/asound/cards` +master-soundcard = default +speaker-soundcard = default +headphone-soundcard = default + +; Name of the master, speaker and headphone mixers +; Use the following command to list available mixer controls: +; $ amixer scontrols | sed -nr "s/.*'([[:alnum:]]+)'.*/\1/p" +; If master, speaker or headphone-soundcard isn't the default, +; use `amixer -c # scontrols` instead where # is the number +; of the master, speaker or headphone soundcard respectively +; +; Default: Master +master-mixer = Master + +; Optionally define speaker and headphone mixers +; Default: none +;;speaker-mixer = Speaker +; Default: none +;;headphone-mixer = Headphone + +; NOTE: This is required if headphone_mixer is defined +; Use the following command to list available device controls +; $ amixer controls | sed -r "/CARD/\!d; s/.*=([0-9]+).*name='([^']+)'.*/printf '%3.0f: %s\n' '\1' '\2'/e" | sort +; You may also need to use `amixer -c # controls` as above for the mixer names +; Default: none +;;headphone-id = 9 + +; Use volume mapping (similar to amixer -M and alsamixer), where the increase in volume is linear to the ear +; Default: false +;;mapped = true + +; Interval for volume increase/decrease (in percent points) +; Default: 5 +interval = 5 + +; Available tags: +; (default) +; +; +format-volume = + +; Available tags: +; (default) +; +; +format-muted-prefix =  + +; Available tokens: +; %percentage% (default) +label-volume = %percentage%% + +; Available tokens: +; %percentage% (default +label-muted = " Muted" +label-muted-foreground = ${color.red} + +; Only applies if is used +ramp-volume-0 =  +ramp-volume-1 =  +ramp-volume-2 =  + +; Only applies if is used +bar-volume-width = 10 +bar-volume-gradient = false + +bar-volume-indicator = ${bar.indicator} +bar-volume-indicator-foreground = ${color.foreground} + +bar-volume-fill = ${bar.fill} +bar-volume-foreground-0 = ${color.green} +bar-volume-foreground-1 = ${color.green} +bar-volume-foreground-2 = ${color.yellow} +bar-volume-foreground-3 = ${color.yellow} +bar-volume-foreground-4 = ${color.red} + +bar-volume-empty = ${bar.empty} +bar-volume-empty-foreground = ${color.foreground} + +; If defined, it will replace when +; headphones are plugged in to `headphone_control_numid` +; If undefined, will be used for both +; Only applies if is used +ramp-headphones-0 =  + +;; _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ + +[module/brightness] +;type = internal/xbacklight +type = internal/backlight + +; Use the following command to list available cards: +; $ ls -1 /sys/class/backlight/ +;card = intel_backlight +card = amdgpu_bl0 + +; Available tags: +;